Yes indeed: “figuring out better practices is really important”.
The general programming exposé starts at 0:54.
I know people that don’t see this as important. They are usually not developing any software, or became so rich out of sheer luck that they “must be right”.
And like John I hate post-processing in games, that just makes things blurry, shaky or generally worse. E.g., why should things get blurry in the distance? Should the game engine decide what I am looking at?
Warning for rather deep technical information.