Most likely so. People are used to get digital stuff for free, but might be enticed to pay for new game levels, additional content, additional functions etc once the app has been downloaded, tested and given the thumbs up. Android Market has been improved on several other points, including a portal for PC access, so Read more about In-app payments to increase Android revenue?[…]
I commented on this note by Windsor Holden at Juniper Research: Mobile Augmented Reality – More Retention, Less Gimmicks – AnalystXpress – the Juniper Research Augmented Reality will come natural to services like Foursquare and Facebook, as the cost for adding it is low, at least for mundane location tasks. They already have the needed Read more about Augmented Reality getting real[…]
There are now a few technology tutorials. They are intentionally very brief, for quick understanding. Feel free to check them out. I’ll add more over time. I’d be happy to explain the possibilities and how we can do business around those and other technologies. There’s also a glossary with popular wireless and mobile acronyms.
A third of the apps are paid. It doesn’t mention the ratio for downloads, which should be noticeably lower for paid apps. 65,000 new apps since September 2010. Consequence: Hard to get noticed. Very hard. Even though the most popular category is called Entertainment, most of that is obviously games. blog.androidzoom.com-docs-2010-AndroidMarketZOOM-byAndroidzoom_ENG.pdf
Finally! This should make app browsing simpler. Thanks Google! Home – Android Market And yes, Converter Pro is around: Abiro Converter Pro – Android Market
An important milestone and increasingly bad times for Nokia, as well as for RIM, that’s also losing out. Increased competition also for Apple, as Apple doesn’t make low cost phones, while there are many low cost Android phones that will replace traditional featurephones, even for many users that only need to make phone calls and Read more about Android sells more than Symbian[…]