Using PhoneGap Build to Create Apps
Anders Borg, Abiro, 2018-01-18, revision 10 (for PGB Template 0.06, cli-7.1.0)
Youíve decided you want to develop apps, but you find cross-platform development daunting and you canít make use of your long experience in Web technology when developing native apps?
Look no further, PhoneGap Build is for you (there are other options, but for the sake of this tutorial, letís ignore that).
The tutorial is intentionally bare-bones, to highlight that starting and repeating PhoneGap-based projects is quite easy compared to developing native apps.
I hope what is described is independent of what OS you are using, but I canít promise as I only use Windows and macOS.
It assumes you already have an account at PhoneGap Build and that you will make the app for iOS and Android only. Developing for e.g. Windows Phone should work as well without major changes.
See References for the external sites and services mentioned in the text.
PGB = PhoneGap Build below.
Note: PhoneGap is mostly based on the open source project Cordova, and thereís a transition from Adobeís side to even more adhere to Cordova releases, code and documentation. Therefore, thereís a tendency that documentation for Cordova is more up-to-date than for PhoneGap. More about that below.
The documentation for Cordova, PhoneGap and PhoneGap Build is somewhat contradicting taken together. You might find the Cordova documentation more up to date, yet there are some things that relate to specifically PhoneGap Build.
Adobe provides a forum for PhoneGap (see References), so submit questions about PhoneGap and PhoneGap Build there. If you find errors in this tutorial, please let me know.
Publishing an app at any of the stores is very specific to each store, and at times also very frustrating, especially when it comes to iOS. You need to look elsewhere for such information.
During development, you and your test users can install directly from PhoneGap Build. Optionally use TestFlight for iOS to simplify distribution of prototypes to many, otherwise you need to register device UDIDs in the provisioning profile. From a security standpoint, TestFlight is better. To be able to install Android versions from PhoneGap Build you need to enable Unknown Sources in your device.
Create a root folder for all your PhoneGap projects, e.g.:
Create a sub folder there for each project you create. To be on the safe side, donít use spaces and use only English letters and digits. E.g.:
Copy the template accompanying this tutorial to your projectís folder. The structure is:
.cordova (optional; see Quicker deployment below)
www (the root for your PhoneGap project proper)
www/css (where your stylesheet files go)
www/res (images that are used for app icons and splash screens)
The folders contain files that will get you started on your quest.
You donít have to follow this structure, but this tutorial assumes you do, and config.xml heavily relies on it.
Use the same file structure for your projects, to make it easy to use previous projects as a starting point for new ones, and to simplify comparisons and migrations.
Edit config.xml in an XML and UTF-8 aware editor (preferably).
Replace the following with your information:
∑ id (your appís package name; use reverse domain syntax, a la com.company.project)
∑ name (the appís name that will show up on PGB; you can give it a different name in the stores)
∑ description (the appís description -ď-)
∑ author (your e-mail address and site)
Create a ZIP file of everything under www inside of that folder.
Upload this file via PGBís + new app.
Build it in PGB.
If it fails, you most likely havenít set up certificates. Android doesnít need any while developing (PGB will apply its own developer certificate, if you donít upload/select any). For iOS you always need one. If you donít know how that is created leave that for now, provided you at least have an Android phone. See References for more information.
You can also view the build Log per platform, if something went wrong in the building process.
Read the displayed QR code from an applicable device, and install and run the app.
To create the icons and splash screens needed for your project you should use PhoneGap Image Generator (see References). config.xml in the template refers to images according to the structure created by this tool.
At least upload a high-resolution square logo (preferably 512 pixels or better) to be used as the app icon and in the center of splash screens. Possibly also upload a splash screen image. Images will be scaled up or down as needed.
Let the tool do its magic, and download the image pack.
Decompress the ZIP file and move all of it to www.† Move the archive folder outside of the project.
Please don't remove .pgbomit under res. If it wasnít there, all images would be duplicated for each platform, creating an unnecessarily large app.
index.html, applogic.js and styles.css should get you started with your project. Leave index.js be for now. It secures that applogic.js is not called until PhoneGap has been initialized.
As this is all about your creativity and your own and your customersí requirements, here are a few pointers:
∑ Get the design aspects done early, and use the same styles throughout the app. If you develop this app for customers, this way the design can be signed off early on. Otherwise thereís a big risk you will spend most of the project time adjusting the design. Remember, a customer usually has no clue about application logic. They only comment on what they see and can work with on the surface.
∑ Invoke the plugins you need in config.xml. The example file lists a few important ones that Iíve found are needed in almost all projects. There are tons of plugins available (see References).
∑ PGB recommends locking what version of plugin to use using spec. I recommend you to not do that, but instead use the very latest published versions overall, unless you run into problems.
Newer smartphone OSes and browsers tend to be fully compliant with HTML5 and CSS3, but you may still find that some features are not supported. Not the least the plethora of new input field types, overflow options, animations etc., so donít just assume everything in HTML5 and CSS3 will work on all phones. After all, PhoneGap relies on the WebView in the platform.
Also note that in older versions of Android (4.3 and prior), the WebView is not based on Chrome, even if installed, but the older Android browser, which is not altogether HTML5 compliant, and never will be.
phonegap remote build makes it possible to deploy projects from the command line, which speeds up frequent test deployments a lot. I always submit new code to PGB that way, except the first time.
To prepare for using it, install Node.js and PhoneGap. See phonegap.com for instructions and links. You also must upload and build the app at least once before you can use this tool. Otherwise thereís no PGB project and no App ID.
To have phonegap remote build know what PGB project to address, enter the PGB App ID in .cordova/config.json. Donít forget: This ID is different for each project. To not hit the limit of 25 private apps, I use a specific App ID for all test apps.
You build the app from the project root. You may use the included br.bat (for Windows, but similar scripts can be set up in macOS and Linux).
You always need to state a platform to build for (phonegap remote build ios or android). PGB will build for all platforms that are stated in config.xml anyway, yet not finish until the app has been built for the stated platform.
∑ PhoneGap: http://phonegap.com/
∑ PhoneGap Build: https://build.phonegap.com/
∑ PhoneGap Build community: https://forums.adobe.com/community/phonegap/build
∑ Plugins: http://cordova.apache.org/plugins/
∑ Plugins: https://www.npmjs.com/
∑ Apple Developer: https://developer.apple.com/
∑ Google Developers: https://developers.google.com/
∑ W3C Markup Validation Service: http://validator.w3.org/
∑ PhoneGap Image Generator: http://pgicons.abiro.com/